When you start a game you pick one of five classes, each class starts with one particular movement skill that can't be replaced (it can be upgraded in rarity). The only problem here is needing to guard your forge for 60 seconds while a beacon shows everyone in the area that you are crafting something.The big difference between the other battle royale games and Realm Royale is the class system. You can scrap items in the world for shards, and there are forges scattered around where you can use the shards to get ultimate abilities or weapons. Another nice touch is the ability to equip armor that makes you harder to kill. It’s a nice touch and rewards players for being more aggressive. You’ll turn into a chicken and run around trying to survive for 30 seconds, at which point you will respawn as your human self to continue the fight. A couple of things that set Realm Royale apart from the competition are mounts (though H1Z1 has vehicles you can find) that can be summoned at will, and the fact that when you die you’re not immediately dead. I wouldn’t mind seeing a card system implemented ala Paladins where you could customize those skills further, but perhaps that would be limited to an account level? Could give an unfair advantage so perhaps that’s not the best move. Mages get fireballs while Assassins get smokescreens and the variety is a nice touch. Instead of just picking up weapons of varying qualities, you’ll also pick up the skills specific to your class that will help you survive. Once on the ground you’ll want to head towards buildings that will contain loot. Using the same sort of graphic engine, similar gameplay with classes and skills, you’ll feel right at home if you’ve enjoyed their other titles in the past. So why play Realm Royale over the other titles out there? Well, if you have played any of Hi-Rez’s games and have enjoyed them, you may be pleased to know that this is a spin-off title of one of their other games, Paladins. You’ll still queue up for a game, enter a match, drop onto the map and try to be the last person standing - nothing has changed here. The game fits into the genre nicely, providing the same sort of experience you’ve come to expect, when you boil it down. Another new challenger has entered the ring, and being from a developer that I have a decent relationship with I had to try it out for myself.Įnter Realm Royale, Hi-Rez Studios’ addition to the Battle Royale genre. I have not played the former, but the latter didn’t appeal to me with it’s more juvenile design elements and the building mechanics felt unnecessary. ![]() Clearly that entry isn’t the most successful version of the Battle Royale, as Player Unknown’s Battlegrounds and Fortnight’s Battle Royale have both seen more and longer lasting success. I’ve covered plenty of these genres over the years, and have been playing Battle Royale games since the first - H1Z1. Just being the first to market with a title doesn’t mean anything, as most people can attest to witnessing - if you jumped in during an early version of a new genre it’s likely one of its competitors ended up being more successful, building on core elements and expanding features. Developer clout isn’t necessarily going to mean much. Being successful in a budding genre tends to depend on a few factors, timing being paramount. Every developer wants to get a cut of the pie, so they’ll create their version of the genre in question with mixed results. The Battle Royal genre has been picking up steam for the last couple of years, joining the likes of MOBAs, CCGs, and Survival Sandboxes as flavors of the week.
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